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This is a discussion on Support within the Video Tutorials forums, part of the Flash English category; Did you purchase a video course and you need support? Do you have not yet purchased a video course but ...

  1. #1
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Support

    Did you purchase a video course and you need support?
    Do you have not yet purchased a video course but you have some questions?

    This is the right section!

    Actionscript 3.0 video tutorials by FlepStudio



    1. The variables

      What they are - How to declare them - Understanding variable scope - Default values - Interpreting the reference / guide to Actionscript 3.0 - What are the constants - Global and local variables - When declaring a variable - Practical examples of variables applied to MovieClip and text fields - references to properties and methods of a class : what they are and how to use them.

    2. The functions

      Basic function concepts - How to declare them - Calling functions - Why use functions - Defining your own functions - Function statements - Function expressions - Choosing between statements and expressions - Returning values from functions - Nested functions - Passing arguments by value or by reference - local and global functions - Practical examples of functions applied to MovieClip and TextField.

    3. The loops

      What loops are - How to define them - How to implement them - Why use them - for, while, do while, for each, for in - nested loops - Example for each applied to TextArea component - Practical examples of loops for special effects applied to random MovieClips.

    4. The Arrays

      What Arrays are - How to define them - How to implement them - Populate and query an Array - Why use them - Array with nested loops - Two-dimension Array s- Practical examples of Arrays applied to MovieClip and TextArea component.

    5. The conditionals

      If, else, else if and switch - What conditionals are - How to define them - How to use - examples applied to variables of type Boolean - Practical examples of conditionals and arrays applied to MovieClip.

    6. The events

      First approaches to the events in Actionscript 3.0 - Event and MouseEvent - how to use them - how to trigger them - why use them - Practical examples of events applied to the mouse and using loops and MovieClip Array.

    7. The Document Class

      What is the Document Class - how to create it step by step - calling objects on the main timeline from the Document Class - calling from nested timeline MovieClip to the Document Class - Event Event.ADDED_TO_STAGE, event Event.RESIZE - practical examples applied to MovieClip.

    8. Classes

      How to create and implement a class - the constructor function - working with more than one Actionscript class - event Event.ADDED_TO_STAGE applied to my classes - methods and properties of my classes - practical examples applied to MovieClips - keeping track of my classes.

    9. Static methods and properties

      What are static methods? - what are static properties? - how to declare them - how to implement them - how to access them - encapsulation - the getter & setter - navigate and execute different actions between several classes and using static and non-static methods and properties.

    10. ENTER_FRAME and Timer class

      Introduction to the event Event.ENTER_FRAME - example of ENTER_FRAME applied to MovieClip and its properties - my first animations - an "inertial" effect applied to a MovieClip - ENTER_FRAME associated to mouse events - introduction to the Timer class - the Timer applied to an Array.

    11. Flash and XML

      What is an XML document? - how to create an XML file - nodes and sub-nodes of an XML file - loading an external XML file using Actionscript 3.0 - the XML, XMLDocument and XMLNode classes - interpreting XML data within Flash - navigating through an XML file and recovering node values, sub-node values and attributes of the nodes - memorizing XML file data - recovering memorized XML data - printing out the recovered data into a Text Area.

    12. addChild from the library

      Attaching a MovieClip in real-time from the library to the stage - assigning a class to a MovieClip - creating a class and assigning it to a MovieClip - concatenation does not exist anymore - animation applied to MovieClip using this technique.

    13. Loading external SWF and creating a preloader

      How to load an external SWF - associate events to the loader - simulate download locally - creating a preloader text - creating a preloader with a loading bar and percentage.

    14. Loading external images and creating a simple images slideshow

      How to load an external image - associating events to a loader - creating a preloader to be displayed during image loading - loading multiple images using an array - using the Timer class to create a simple image slideshow - creating a trash can array to reduce CPU and memory workload by regularly eliminating stacks of unwanted images and array objects.

    15. TextFields and text formatting

      Working with TextFields and text formatting in ActionScript 3.0
      Two examples of how to incorporate fonts in your SWF document - how to create TextFields in real time - handling of TextFields and their properties - assigning formatting (TextFormat) to the TextField: text colour, size, amongst other properties.

    16. Creating ScrollBars

      How to create different types of ScrollBars in ActionScript 3.0
      How to create a ScrollBar not only for MovieClips but also for TextFields - mathematical proportions - shortcuts and tricks - scrolling of content on the basis of the position of the mouse on the stage - problem solving: checking if the mouse is being released outside the ScrollBar.

    17. The BitmapData class

      Creating the Bitmap and the BitmapData classes in ActionScript 3.0
      What is the BitmapData class? - what is the Bitmap class? - create image animations - the draw method of the BitmapData class - methods setPixel and getPixel - images from the library straight to the stage on the fly using AS3 - screen capturing from the stage even during an animation and at timed intervals.

    18. Event.RESIZE and liquid layout positioning

      Fixed/relative positioning ofobjects on the basis of the size of the stage in ActionScript 3.0
      Event Event.RESIZE - StageAlign and StageScaleMode - visualize a .SWF at 100% browser width and height - central positioning of objects on the stage - repositioning of objects when the user resizes the browser window - creating a method of repositioning and applying it to all objects on our stage so as to create a liquidly resizable application.

    19. Working with audio files & making an audio player

      Playing audio in Flash with volume and other controls in ActionScript 3.0
      Reproducing audio files from the library - reproducing and playing audio files applied to menu buttons - creating an audio player - handle the Events related to the Sound class - learning the SoundChannel class - learning the SoundTransform class - create a navigation bar for our audio player (play - stop - pause buttons) - getting ID3 information from music audio files - create a volume bar for our audio player - reproduce an audio in streaming.

    20. Creating a sliding menu based on XML

      Creating and handling menus creating using XML and ActionScript 3.0
      Creating and formatting an XML file for the purposes of creating a Menu in flash - creating a menu in flash fully modular and XML based inside of Flash with AS3 - create tween animations and execute AS3 actions based on the menu item being clicked - learning to use the Caurina package to create great slide and resize tweens - each menu item individually associable with external URLS or internal Flash methods - learning the method setChildIndex to change layer order when menu items are clicked.

    21. Creating a dynamic image gallery

      Creating and handling menus creating using XML and ActionScript 3.0
      Creating a dynamic image gallery based on XML in ActionScript 3.0
      Creating and formatting an XML file for the purposes of creating an Image Gallery in Flash - how to load and preload external images - how to create thumbnails and image instances on the fly from the same original large image using the BitmapData, Bitmap and Matrix classes - Caurina based tween animation to slide the thumbnails - loading large image based on the icon clicked - fade-in and fade-out animation (crossfade animation) of images on the stage.


    coming more...

  2. #2
    Junior Member Settled In thesmarters is on a distinguished road
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    Re: Support

    Hi Flep,

    I purchased a video today... Didn't get the download link. Please help!

  3. #3
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Support

    Hi,
    are you sure you purchased in English section ?
    Anyway, I send you the link via private message.

  4. #4
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Support

    ok, I fixed a little bug of the system.
    Now it works fine for all the next buy.

  5. #5
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Support

    7 more videos added

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