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Thread: Memory Game - gioco Flash CS3

  1. #1
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Memory Game - gioco Flash CS3

    amazing Flash templates
    FlepStudio ha creato una nuova utilità gratuita.
    Si tratta di un gioco in Flash CS3.
    Molti di voi ricorderanno che era un gioco molto popolare ( almeno quando ero bambino io ).
    A mio parere è ancora molto valido come passatempo e come allenatore della memoria.
    In pratica abbiamo 4 pulsanti colorati che eseguono una sequenza ( aumentando di uno per ogni livello ) e basta riprodurre la sequenza esatta






    Questo gioco è sviluppato con Flash CS3, PHP e mySQL.
    Ho deciso di appoggiarlo ad un DataBase per poter creare la Top Ten dei migliori 10 giocatori.

    Potete scaricare i files sorgente ed installarlo facilmente.

    INSTALLAZIONE
    1) Aprire i files topTen.php e storeData.php ed inserire le informazioni del vostro database ( nome utente, password e nome DataBase ).
    2) Creare la tabella nel DataBase utilizzando il file .sql che ho messo a disposizione ( memory_game.sql ).
    3) Caricare sul vostro dominio i files topTen.php e storeData.php.
    4) Aprire i files org/FlepStudio/TopTen.as e org/FlepStudio/StoreData.as e cambiare gli url di chiamata ai rispettivi files PHP.
    5) Ricreare l' SWF.
    6) Caricare l' SWF sul vostro dominio.

    Allego i files sorgente:
    Attached Files

  2. #2
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Sistemato un piccolo bug.

    Sostituire il file org/FlepStudio/TopTen.as

    con questo:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.net.*;
    	import flash.xml.*;
    	import caurina.transitions.Tweener;
    	
    	public class TopTen
    	{
    		private var request:URLRequest=new URLRequest('http://www.flepstudio.org/utilita/MemoryGame/topTen.php');
    		
    		private var _fla:MovieClip;
    		
    		private var players_fields_array:Array;
    		private var scores_fields_array:Array;
    		private var players_array:Array=new Array();
    		private var names_array:Array=new Array();
    		private var surnames_array:Array=new Array();
    		
    		public function TopTen(fla:MovieClip)
    		{
    			_fla=fla;
    			
    			players_fields_array=new Array(_fla.top_mc.player_0_txt,_fla.top_mc.player_1_txt,_fla.top_mc.player_2_txt,_fla.top_mc.player_3_txt,_fla.top_mc.player_4_txt,
    									 				_fla.top_mc.player_5_txt,_fla.top_mc.player_6_txt,_fla.top_mc.player_7_txt,_fla.top_mc.player_8_txt,_fla.top_mc.player_9_txt);
    			scores_fields_array=new Array(_fla.top_mc.score_0_txt,_fla.top_mc.score_1_txt,_fla.top_mc.score_2_txt,_fla.top_mc.score_3_txt,_fla.top_mc.score_4_txt,
    													_fla.top_mc.score_5_txt,_fla.top_mc.score_6_txt,_fla.top_mc.score_7_txt,_fla.top_mc.score_8_txt,_fla.top_mc.score_9_txt);
    			
    			for(var i:int=0;i < players_fields_array.length;i++)
    			{
    				players_fields_array[i].alpha=0;
    				scores_fields_array[i].alpha=0;
    			}
    			
    			this.loadXML();
    		}
    		
    		private function loadXML():void
    		{
    			var loader:URLLoader=new URLLoader();
    			loader.addEventListener(Event.COMPLETE,completeHandler);
    			
    			try 
    			{
    				loader.load(request);
    			} 
    			catch(error:Error) 
    			{
    				trace('Impossibile caricare il documento.');
    			}
    		}
    		
    		private function completeHandler(event:Event):void
    		{
    			var result:XML=new XML(event.target.data);
    			var myXML:XMLDocument=new XMLDocument();
    			myXML.ignoreWhite=true;
    			myXML.parseXML(result.toXMLString());
    			var node:XMLNode=myXML.firstChild;
    			var n:int=int(node.childNodes.length);
    			for(var i:int=0;i10)
    					break;
    			}
    			
    			displayNames();
    			fadeInScores();
    		}
    		
    		private function getRightName(n:int):void
    		{
    			for(var i:int=0;i < players_array.length;i++)
    			{
    				if(players_array[i].score==n)
    				{
    					if(names_array.length<10)
    					{
    						names_array.push(players_array[i].name);
    						surnames_array.push(players_array[i].surname);
    						players_array.splice(i,1);
    					}
    					else
    						break;
    				}
    			}
    			trace(names_array);
    		}
    		
    		private function displayNames():void
    		{
    			for(var j:int=0;j < names_array.length;j++)
    			{
    				players_fields_array[j].text=names_array[j]+" "+surnames_array[j];
    			}
    		}
    		
    		private function fadeInScores():void
    		{
    			for(var i:int=0;i < players_fields_array.length;i++)
    			{
    				Tweener.addTween(players_fields_array[i],{alpha:1,time:0.2,delay:i*0.1,transition:"easeOutQuad"});
    				Tweener.addTween(scores_fields_array[i],{alpha:1,time:0.2,delay:i*0.1,transition:"easeOutQuad"});
    			}
    		}
    	}
    }

  3. #3
    Member Settled In kaos is on a distinguished road
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    Riferimento: Memory Game - gioco Flash CS3

    Quando la finirai di stupirmi??
    Grazie Flap

  4. #4
    Member Flash Addict Chicco54 is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Mi serviva! ... la memoria colletiva si sta indebolendo.

  5. #5
    Junior Member Settled In Hg_snake is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Ciao,
    ho installato questo games, ma tra i Top 10 appaiono quelli di questo esempio.?? Io vorrei che venisse azzerata la classifica e che fossero gli utenti del mio sito a registrare il loro punteggio.

    E' possibile farlo?

    Grazie
    HardwareGame - The Next generation
    I videogames la nostra passione

  6. #6
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Ciao,
    certo che è possibile.
    Hai seguito le istruzioni ?

  7. #7
    Junior Member Settled In Hg_snake is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Credo di si...dico credo perchè non mi si resettano i nomi.
    Qual'è il punto che dovrei prestare particolare attenzione...

    Grazie mille
    HardwareGame - The Next generation
    I videogames la nostra passione

  8. #8
    Junior Member Settled In aglodesign is on a distinguished road
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    Riferimento: Memory Game - gioco Flash CS3

    ciao mi serve un aiuto io quando sostituisco il codice del file topten.as non funziona più niente qualcuno puo darmi una mano

  9. #9
    Member Flash Addict Chicco54 is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Ciao Flep
    Avevo deciso di utilizzare il MemoryGame in un blog per ragazzi, ma ... proprio non riesco a farlo girare.

    Il codice da Te postato per sostituire il file "TopTen.as" da molti errori e quindi non si riesce a formattare.
    Invece, con i files decompressi dello Zip non ci sono errori di formattazione, ma tutto resta bloccato nonostante abbia riscritto "memory_game.sql" in quanto quello tuo non si riesce a caricare nel database MySQL.
    Insomma, dopo centinaia di tentativi effettuati sono riuscito ad ottenere solo questi errori che non riesco a correggere:

    TypeError: Error #2007: Il valore del parametro text deve essere diverso da null.
    at flash.text::TextField/set text()
    at org.FlepStudio::TopTen/pickFirstTen()
    at org.FlepStudio::TopTen/completeHandler()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at flash.net::URLLoader/onComplete()


    Ti sarei enormente grato se ripostassi tutti i files, compreso "memory_game.sql" che fanno ben girare quello di questo tread.
    Grazie

  10. #10
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Ciao,
    il file SQL è il seguente:
    PHP Code:
    DROP TABLE IF EXISTS `memory_game`;# MySQL returned an empty result set (i.e. zero rows).

    CREATE TABLE `memory_game` (
      `
    IDint(11NOT NULL auto_increment,
      `
    nametext NOT NULL,
      `
    surnametext NOT NULL,
      `
    scoreint(11NOT NULL,
      
    PRIMARY KEY  (`ID`)
    ENGINE=MyISAM AUTO_INCREMENT=1068 DEFAULT CHARSET=utf8 AUTO_INCREMENT=1068 ;# MySQL returned an empty result set (i.e. zero rows). 
    TopTen.as:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.net.*;
    	import flash.xml.*;
    	import caurina.transitions.Tweener;
    	
    	public class TopTen
    	{
    		private var request:URLRequest=new URLRequest('http://www.flepstudio.org/utilita/MemoryGame/topTen.php');
    		
    		private var _fla:MovieClip;
    		
    		private var players_fields_array:Array;
    		private var scores_fields_array:Array;
    		private var players_array:Array=new Array();
    		private var names_array:Array=new Array();
    		private var surnames_array:Array=new Array();
    		
    		public function TopTen(fla:MovieClip)
    		{
    			_fla=fla;
    			
    			players_fields_array=new Array(_fla.top_mc.player_0_txt,_fla.top_mc.player_1_txt,_fla.top_mc.player_2_txt,_fla.top_mc.player_3_txt,_fla.top_mc.player_4_txt,
    									 				_fla.top_mc.player_5_txt,_fla.top_mc.player_6_txt,_fla.top_mc.player_7_txt,_fla.top_mc.player_8_txt,_fla.top_mc.player_9_txt);
    			scores_fields_array=new Array(_fla.top_mc.score_0_txt,_fla.top_mc.score_1_txt,_fla.top_mc.score_2_txt,_fla.top_mc.score_3_txt,_fla.top_mc.score_4_txt,
    													_fla.top_mc.score_5_txt,_fla.top_mc.score_6_txt,_fla.top_mc.score_7_txt,_fla.top_mc.score_8_txt,_fla.top_mc.score_9_txt);
    			
    			for(var i:int=0;i < players_fields_array.length;i++)
    			{
    				players_fields_array[i].alpha=0;
    				scores_fields_array[i].alpha=0;
    			}
    			
    			this.loadXML();
    		}
    		
    		private function loadXML():void
    		{
    			var loader:URLLoader=new URLLoader();
    			loader.addEventListener(Event.COMPLETE,completeHandler);
    			
    			try 
    			{
    				loader.load(request);
    			} 
    			catch(error:Error) 
    			{
    				trace('Impossibile caricare il documento.');
    			}
    		}
    		
    		private function completeHandler(event:Event):void
    		{
    			var result:XML=new XML(event.target.data);
    			var myXML:XMLDocument=new XMLDocument();
    			myXML.ignoreWhite=true;
    			myXML.parseXML(result.toXMLString());
    			var node:XMLNode=myXML.firstChild;
    			var n:int=int(node.childNodes.length);
    			for(var i:int=0;i10)
    					break;
    			}
    			
    			displayNames();
    			fadeInScores();
    		}
    		
    		private function getRightName(n:int):void
    		{
    			for(var i:int=0;i < players_array.length;i++)
    			{
    				if(players_array[i].score==n)
    				{
    					if(names_array.length<10)
    					{
    						names_array.push(players_array[i].name);
    						surnames_array.push(players_array[i].surname);
    						players_array.splice(i,1);
    					}
    					else
    						break;
    				}
    			}
    			//trace(names_array);
    		}
    		
    		private function displayNames():void
    		{
    			for(var j:int=0;j < names_array.length;j++)
    			{
    				players_fields_array[j].text=names_array[j]+" "+surnames_array[j];
    			}
    		}
    		
    		private function fadeInScores():void
    		{
    			for(var i:int=0;i < players_fields_array.length;i++)
    			{
    				Tweener.addTween(players_fields_array[i],{alpha:1,time:0.2,delay:i*0.1,transition:"easeOutQuad"});
    				Tweener.addTween(scores_fields_array[i],{alpha:1,time:0.2,delay:i*0.1,transition:"easeOutQuad"});
    			}
    		}
    	}
    }
    Main.as:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.net.*;
    	import flash.utils.*;
    	import caurina.transitions.Tweener;
    	
    	public class Main extends MovieClip
    	{
    		private var _so:SharedObject;
    		
    		private var timer:Timer;
    		
    		public var top_ten:TopTen;
    		public var memory:Memory;
    		
    		public static var _Name:String;
    		public static var _Surname:String;
    		public static var _Score:int;
    		public static var _Level:int=1;
    		public static var last_score:int;
    		
    		public function Main()
    		{
    			addEventListener(Event.ADDED_TO_STAGE,init);
    		}
    		
    		private function init(evt:Event):void
    		{
    			addEventListener(Event.ADDED_TO_STAGE,init);
    			
    			stage.frameRate=31;
    			
    			displayRanking();
    			checkSharedObject();
    		}
    		
    		private function checkSharedObject():void
    		{
    			_so=SharedObject.getLocal('MemoryGame');
    			
    			if(_so.data.name==undefined||_so.data.surname==undefined)
    				needToSave();
    			else
    				displayInfo();
    		}
    		
    		private function needToSave():void
    		{
    			trace('no info');
    			ins_mc.start_btn.addEventListener(MouseEvent.MOUSE_DOWN,saveCookie);
    		}
    		
    		private function displayInfo():void
    		{
    			ins_mc.name_txt.text=_so.data.name;
    			ins_mc.surname_txt.text=_so.data.surname;
    			
    			ins_mc.start_btn.addEventListener(MouseEvent.MOUSE_DOWN,startGame);
    		}
    		
    		private function saveCookie(evt:MouseEvent):void
    		{
    			if(evt.currentTarget.parent.name_txt.text!=''&&evt.currentTarget.parent.surname_txt.text!=''&&evt.currentTarget.parent.name_txt.text!=undefined&&evt.currentTarget.parent.surname_txt.text!=undefined)
    			{
    				var flushStatus:String=null;
    				
    				_so.data.name=evt.currentTarget.parent.name_txt.text;
    				_so.data.surname=evt.currentTarget.parent.surname_txt.text;
    				
    				try 
    				{
    					flushStatus=_so.flush(10000);
    				} 
    				catch (error:Error) 
    				{
    					trace('Error...cannot write on disk');
    				}
    				if(flushStatus != null) 
    				{
    					switch(flushStatus)
    					{
    						case SharedObjectFlushStatus.PENDING:
    						trace('Permissions request...\n');
    						_so.addEventListener(NetStatusEvent.NET_STATUS, onFlushStatus);
    						break;
    							
    						case SharedObjectFlushStatus.FLUSHED:
    						var m:MouseEvent;
    						startGame(m);
    						break;
    					}
    				}
    			}
    			else
    			{
    				displayError('Insert name and surname, please');
    			}
    		}
    		
    		private function onFlushStatus(event:NetStatusEvent):void
    		{
    			trace("User closed diaolog window.\n");
    			switch (event.info.code) 
    			{
    				case "SharedObject.Flush.Success":
    				trace("Usere confirmed permission.\n");
    				break;
    				
    				case "SharedObject.Flush.Failed":
    				trace("User denied permission.\n");
    				break;
    			}
    			
    			_so.removeEventListener(NetStatusEvent.NET_STATUS,onFlushStatus);
    		}
    		
    		private function displayError(s:String):void
    		{
    			ins_mc.error_txt.text=s;
    			
    			timer=new Timer(2500,1);
    			timer.addEventListener(TimerEvent.TIMER,hideError);
    			timer.start();
    		}
    		
    		private function hideError(evt:TimerEvent):void
    		{
    			ins_mc.error_txt.text='';
    		}
    		
    		private function displayRanking():void
    		{
    			top_ten=new TopTen(this);
    		}
    		
    		private function startGame(evt:MouseEvent):void
    		{
    			_Name=ins_mc.name_txt.text;
    			_Surname=ins_mc.surname_txt.text;
    			
    			Tweener.addTween(ins_mc,{y:stage.stageHeight+100,time:0.5,transition:"easeOutQuad"});
    			
    			memory=new Memory(this);
    		}
    	}
    }
    Memory.as:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.utils.*;
    	import flash.filters.*;
    	import flash.media.*;
    	import flash.net.*;
    	import caurina.transitions.Tweener;
    	
    	public class Memory
    	{
    		private var colors_array:Array;
    		private var sounds_array:Array;
    		private var global_sequence_array:Array=new Array();
    		private var pieces_array:Array;
    		
    		private var _fla:MovieClip;
    		private var correct:Correct;
    		private var game_over:GameOver;
    		private var updating_mc:mc_updating;
    		private var store_score:StoreScore;
    		
    		private var timer_1:Timer;
    		private var timer_2:Timer;
    		private var timer_3:Timer;
    		
    		private var counter:int=0;
    		private var counter_check:int=0;
    		private var row_count:int=10;
    		
    		public function Memory(fla:MovieClip)
    		{
    			_fla=fla;
    			
    			colors_array=new Array(_fla.holder_mc.red_mc,_fla.holder_mc.green_mc,_fla.holder_mc.yellow_mc,_fla.holder_mc.blue_mc);
    			for(var i:int=0;iMain.last_score)
    				store_score=new StoreScore(_fla);
    			else
    				hideUpdating();
    		}
    		
    		public function hideUpdating():void
    		{
    			_fla.removeChild(updating_mc);
    			updating_mc=null;
    			
    			game_over.play_btn.visible=true;
    			game_over.play_btn.addEventListener(MouseEvent.MOUSE_DOWN,playAgain);
    		}
    		
    		private function playAgain(evt:MouseEvent):void
    		{
    			var request:URLRequest=new URLRequest("javascript:location.reload()");
    			navigateToURL(request,'_parent');
    		}
    	}
    }
    StoreScore.as:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.net.*;
    	
    	public class StoreScore
    	{
    		private var request:URLRequest=new URLRequest('http://www.flepstudio.org/utilita/MemoryGame/storeData.php');
    		
    		private var _fla:MovieClip;
    		
    		public function StoreScore(fla:MovieClip)
    		{
    			_fla=fla;
    			
    			sendToPHP();
    		}
    		
    		private function sendToPHP():void
    		{
    			var variables:URLVariables=new URLVariables();
    			variables.name=Main._Name;
    			variables.surname=Main._Surname;
    			variables.score=Main._Score;
    			request.method=URLRequestMethod.POST;
    			request.data=variables;
    			var loader:URLLoader=new URLLoader();
    			loader.dataFormat=URLLoaderDataFormat.VARIABLES;
    			addListeners(loader);
    			
    			try 
    			{
    				loader.load(request);
    			} 
    			catch (error:Error) 
    			{
    				trace('Unable to load requested document.');
    			}
    		}
    		
    		private function addListeners(d:IEventDispatcher):void
    		{
    			d.addEventListener(Event.COMPLETE,onComplete);
    		}
    		
    		private function onComplete(e:Event):void
    		{
    			var loader:URLLoader=URLLoader(e.target);
    			var vars:URLVariables=new URLVariables(loader.data);
    			if(vars.answer=="ok")
    			{
    				_fla.memory.hideUpdating();
    			}
    		}
    	}
    }
    storeData.php:
    PHP Code:
    <?php
        
    /*
     *************************************
      Memory Game                  
      http://www.flepstudio.org     
      Author: Filippo Lughi          
      version 1.0                                
     *************************************
     */
     /******** CHANGE YOUR DATABASE SETTING *******/
        
    $dbhost 'localhost'// database host ( usually localhost )
        
    $dbuser 'root'// database username
        
    $dbpass 'root'// database password
        
    $dbname 'db_name'// database name
        
    $mysql mysql_connect($dbhost,$dbuser,$dbpass);
        
    mysql_select_db($dbname);
        
        
    /* VARIABLES FROM FLASH */
        
    $name=$_REQUEST["name"];
        
    $surname=$_REQUEST["surname"];
        
    $score=$_REQUEST["score"];
        
        
    /*INSERT INTO DB*/
        
    $Query "INSERT INTO `".$dbname."`.`memory_game` (`ID`, `name`, `surname`, `score`) VALUES (NULL, \"".$name."\", \"".$surname."\",\"".$score."\");";
        
        
    /* ECHO TO FLASH */
        
    if(mysql_query($Query))
        {
            
    $answer='ok';
            echo 
    "answer=".$answer;
        }
        else
        {
            
    $answer='nope';
            echo 
    "answer=".$answer;
        }
    ?>
    topTen.php:
    PHP Code:
    <?php
        
    /*
     *************************************
      Memory Game                  
      http://www.flepstudio.org     
      Author: Filippo Lughi          
      version 1.0                                
     *************************************
     */
     /******** CHANGE YOUR DATABASE SETTING *******/
        
    $dbhost 'localhost'// database host ( usually localhost )
        
    $dbuser 'root'// database username
        
    $dbpass 'root'// database password
        
    $dbname 'db_name'// database name
        
    $mysql mysql_connect($dbhost,$dbuser,$dbpass);
        
    mysql_select_db($dbname);
        
        
    $Query="SELECT * from memory_game";
        
    $Result=mysql_query$Query );
        
    $Return="<?xml version=".'"1.0"'." encoding=".'"UTF-8"?>'."\n"."<players>";
        
        while(
    $player=mysql_fetch_object($Result))
        {
             
    $Return.="<player><id>".$player->ID."</id><name>".$player->name."</name><surname>".$player->surname."</surname><score>".$player->score."</score></player>"
        }
        
    $Return.="</players>";
        
    mysql_free_result($Result);
        echo (
    $Return);
    ?>

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