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Thread: Memory Game - gioco Flash CS3

  1. #1
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Memory Game - gioco Flash CS3

    flash templates
    FlepStudio ha creato una nuova utilità gratuita.
    Si tratta di un gioco in Flash CS3.
    Molti di voi ricorderanno che era un gioco molto popolare ( almeno quando ero bambino io ).
    A mio parere è ancora molto valido come passatempo e come allenatore della memoria.
    In pratica abbiamo 4 pulsanti colorati che eseguono una sequenza ( aumentando di uno per ogni livello ) e basta riprodurre la sequenza esatta






    Questo gioco è sviluppato con Flash CS3, PHP e mySQL.
    Ho deciso di appoggiarlo ad un DataBase per poter creare la Top Ten dei migliori 10 giocatori.

    Potete scaricare i files sorgente ed installarlo facilmente.

    INSTALLAZIONE
    1) Aprire i files topTen.php e storeData.php ed inserire le informazioni del vostro database ( nome utente, password e nome DataBase ).
    2) Creare la tabella nel DataBase utilizzando il file .sql che ho messo a disposizione ( memory_game.sql ).
    3) Caricare sul vostro dominio i files topTen.php e storeData.php.
    4) Aprire i files org/FlepStudio/TopTen.as e org/FlepStudio/StoreData.as e cambiare gli url di chiamata ai rispettivi files PHP.
    5) Ricreare l' SWF.
    6) Caricare l' SWF sul vostro dominio.

    Allego i files sorgente:
    Attached Files

  2. #2
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Sistemato un piccolo bug.

    Sostituire il file org/FlepStudio/TopTen.as

    con questo:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.net.*;
    	import flash.xml.*;
    	import caurina.transitions.Tweener;
    	
    	public class TopTen
    	{
    		private var request:URLRequest=new URLRequest('http://www.flepstudio.org/utilita/MemoryGame/topTen.php');
    		
    		private var _fla:MovieClip;
    		
    		private var players_fields_array:Array;
    		private var scores_fields_array:Array;
    		private var players_array:Array=new Array();
    		private var names_array:Array=new Array();
    		private var surnames_array:Array=new Array();
    		
    		public function TopTen(fla:MovieClip)
    		{
    			_fla=fla;
    			
    			players_fields_array=new Array(_fla.top_mc.player_0_txt,_fla.top_mc.player_1_txt,_fla.top_mc.player_2_txt,_fla.top_mc.player_3_txt,_fla.top_mc.player_4_txt,
    									 				_fla.top_mc.player_5_txt,_fla.top_mc.player_6_txt,_fla.top_mc.player_7_txt,_fla.top_mc.player_8_txt,_fla.top_mc.player_9_txt);
    			scores_fields_array=new Array(_fla.top_mc.score_0_txt,_fla.top_mc.score_1_txt,_fla.top_mc.score_2_txt,_fla.top_mc.score_3_txt,_fla.top_mc.score_4_txt,
    													_fla.top_mc.score_5_txt,_fla.top_mc.score_6_txt,_fla.top_mc.score_7_txt,_fla.top_mc.score_8_txt,_fla.top_mc.score_9_txt);
    			
    			for(var i:int=0;i < players_fields_array.length;i++)
    			{
    				players_fields_array[i].alpha=0;
    				scores_fields_array[i].alpha=0;
    			}
    			
    			this.loadXML();
    		}
    		
    		private function loadXML():void
    		{
    			var loader:URLLoader=new URLLoader();
    			loader.addEventListener(Event.COMPLETE,completeHandler);
    			
    			try 
    			{
    				loader.load(request);
    			} 
    			catch(error:Error) 
    			{
    				trace('Impossibile caricare il documento.');
    			}
    		}
    		
    		private function completeHandler(event:Event):void
    		{
    			var result:XML=new XML(event.target.data);
    			var myXML:XMLDocument=new XMLDocument();
    			myXML.ignoreWhite=true;
    			myXML.parseXML(result.toXMLString());
    			var node:XMLNode=myXML.firstChild;
    			var n:int=int(node.childNodes.length);
    			for(var i:int=0;i10)
    					break;
    			}
    			
    			displayNames();
    			fadeInScores();
    		}
    		
    		private function getRightName(n:int):void
    		{
    			for(var i:int=0;i < players_array.length;i++)
    			{
    				if(players_array[i].score==n)
    				{
    					if(names_array.length<10)
    					{
    						names_array.push(players_array[i].name);
    						surnames_array.push(players_array[i].surname);
    						players_array.splice(i,1);
    					}
    					else
    						break;
    				}
    			}
    			trace(names_array);
    		}
    		
    		private function displayNames():void
    		{
    			for(var j:int=0;j < names_array.length;j++)
    			{
    				players_fields_array[j].text=names_array[j]+" "+surnames_array[j];
    			}
    		}
    		
    		private function fadeInScores():void
    		{
    			for(var i:int=0;i < players_fields_array.length;i++)
    			{
    				Tweener.addTween(players_fields_array[i],{alpha:1,time:0.2,delay:i*0.1,transition:"easeOutQuad"});
    				Tweener.addTween(scores_fields_array[i],{alpha:1,time:0.2,delay:i*0.1,transition:"easeOutQuad"});
    			}
    		}
    	}
    }

  3. #3
    Member Settled In kaos is on a distinguished road
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    Riferimento: Memory Game - gioco Flash CS3

    Quando la finirai di stupirmi??
    Grazie Flap

  4. #4
    Member Flash Addict Chicco54 is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Mi serviva! ... la memoria colletiva si sta indebolendo.

  5. #5
    Junior Member Settled In Hg_snake is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Ciao,
    ho installato questo games, ma tra i Top 10 appaiono quelli di questo esempio.?? Io vorrei che venisse azzerata la classifica e che fossero gli utenti del mio sito a registrare il loro punteggio.

    E' possibile farlo?

    Grazie
    HardwareGame - The Next generation
    I videogames la nostra passione

  6. #6
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Ciao,
    certo che è possibile.
    Hai seguito le istruzioni ?

  7. #7
    Junior Member Settled In Hg_snake is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Credo di si...dico credo perchè non mi si resettano i nomi.
    Qual'è il punto che dovrei prestare particolare attenzione...

    Grazie mille
    HardwareGame - The Next generation
    I videogames la nostra passione

  8. #8
    Junior Member Settled In aglodesign is on a distinguished road
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    Riferimento: Memory Game - gioco Flash CS3

    ciao mi serve un aiuto io quando sostituisco il codice del file topten.as non funziona più niente qualcuno puo darmi una mano

  9. #9
    Member Flash Addict Chicco54 is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Ciao Flep
    Avevo deciso di utilizzare il MemoryGame in un blog per ragazzi, ma ... proprio non riesco a farlo girare.

    Il codice da Te postato per sostituire il file "TopTen.as" da molti errori e quindi non si riesce a formattare.
    Invece, con i files decompressi dello Zip non ci sono errori di formattazione, ma tutto resta bloccato nonostante abbia riscritto "memory_game.sql" in quanto quello tuo non si riesce a caricare nel database MySQL.
    Insomma, dopo centinaia di tentativi effettuati sono riuscito ad ottenere solo questi errori che non riesco a correggere:

    TypeError: Error #2007: Il valore del parametro text deve essere diverso da null.
    at flash.text::TextField/set text()
    at org.FlepStudio::TopTen/pickFirstTen()
    at org.FlepStudio::TopTen/completeHandler()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at flash.net::URLLoader/onComplete()


    Ti sarei enormente grato se ripostassi tutti i files, compreso "memory_game.sql" che fanno ben girare quello di questo tread.
    Grazie

  10. #10
    Administrator Living At The FlepStudio! Flep is on a distinguished road
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    Re: Memory Game - gioco Flash CS3

    Ciao,
    il file SQL è il seguente:
    PHP Code:
    DROP TABLE IF EXISTS `memory_game`;# MySQL returned an empty result set (i.e. zero rows).

    CREATE TABLE `memory_game` (
      `
    IDint(11NOT NULL auto_increment,
      `
    nametext NOT NULL,
      `
    surnametext NOT NULL,
      `
    scoreint(11NOT NULL,
      
    PRIMARY KEY  (`ID`)
    ENGINE=MyISAM AUTO_INCREMENT=1068 DEFAULT CHARSET=utf8 AUTO_INCREMENT=1068 ;# MySQL returned an empty result set (i.e. zero rows). 
    TopTen.as:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.net.*;
    	import flash.xml.*;
    	import caurina.transitions.Tweener;
    	
    	public class TopTen
    	{
    		private var request:URLRequest=new URLRequest('http://www.flepstudio.org/utilita/MemoryGame/topTen.php');
    		
    		private var _fla:MovieClip;
    		
    		private var players_fields_array:Array;
    		private var scores_fields_array:Array;
    		private var players_array:Array=new Array();
    		private var names_array:Array=new Array();
    		private var surnames_array:Array=new Array();
    		
    		public function TopTen(fla:MovieClip)
    		{
    			_fla=fla;
    			
    			players_fields_array=new Array(_fla.top_mc.player_0_txt,_fla.top_mc.player_1_txt,_fla.top_mc.player_2_txt,_fla.top_mc.player_3_txt,_fla.top_mc.player_4_txt,
    									 				_fla.top_mc.player_5_txt,_fla.top_mc.player_6_txt,_fla.top_mc.player_7_txt,_fla.top_mc.player_8_txt,_fla.top_mc.player_9_txt);
    			scores_fields_array=new Array(_fla.top_mc.score_0_txt,_fla.top_mc.score_1_txt,_fla.top_mc.score_2_txt,_fla.top_mc.score_3_txt,_fla.top_mc.score_4_txt,
    													_fla.top_mc.score_5_txt,_fla.top_mc.score_6_txt,_fla.top_mc.score_7_txt,_fla.top_mc.score_8_txt,_fla.top_mc.score_9_txt);
    			
    			for(var i:int=0;i < players_fields_array.length;i++)
    			{
    				players_fields_array[i].alpha=0;
    				scores_fields_array[i].alpha=0;
    			}
    			
    			this.loadXML();
    		}
    		
    		private function loadXML():void
    		{
    			var loader:URLLoader=new URLLoader();
    			loader.addEventListener(Event.COMPLETE,completeHandler);
    			
    			try 
    			{
    				loader.load(request);
    			} 
    			catch(error:Error) 
    			{
    				trace('Impossibile caricare il documento.');
    			}
    		}
    		
    		private function completeHandler(event:Event):void
    		{
    			var result:XML=new XML(event.target.data);
    			var myXML:XMLDocument=new XMLDocument();
    			myXML.ignoreWhite=true;
    			myXML.parseXML(result.toXMLString());
    			var node:XMLNode=myXML.firstChild;
    			var n:int=int(node.childNodes.length);
    			for(var i:int=0;i10)
    					break;
    			}
    			
    			displayNames();
    			fadeInScores();
    		}
    		
    		private function getRightName(n:int):void
    		{
    			for(var i:int=0;i < players_array.length;i++)
    			{
    				if(players_array[i].score==n)
    				{
    					if(names_array.length<10)
    					{
    						names_array.push(players_array[i].name);
    						surnames_array.push(players_array[i].surname);
    						players_array.splice(i,1);
    					}
    					else
    						break;
    				}
    			}
    			//trace(names_array);
    		}
    		
    		private function displayNames():void
    		{
    			for(var j:int=0;j < names_array.length;j++)
    			{
    				players_fields_array[j].text=names_array[j]+" "+surnames_array[j];
    			}
    		}
    		
    		private function fadeInScores():void
    		{
    			for(var i:int=0;i < players_fields_array.length;i++)
    			{
    				Tweener.addTween(players_fields_array[i],{alpha:1,time:0.2,delay:i*0.1,transition:"easeOutQuad"});
    				Tweener.addTween(scores_fields_array[i],{alpha:1,time:0.2,delay:i*0.1,transition:"easeOutQuad"});
    			}
    		}
    	}
    }
    Main.as:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.net.*;
    	import flash.utils.*;
    	import caurina.transitions.Tweener;
    	
    	public class Main extends MovieClip
    	{
    		private var _so:SharedObject;
    		
    		private var timer:Timer;
    		
    		public var top_ten:TopTen;
    		public var memory:Memory;
    		
    		public static var _Name:String;
    		public static var _Surname:String;
    		public static var _Score:int;
    		public static var _Level:int=1;
    		public static var last_score:int;
    		
    		public function Main()
    		{
    			addEventListener(Event.ADDED_TO_STAGE,init);
    		}
    		
    		private function init(evt:Event):void
    		{
    			addEventListener(Event.ADDED_TO_STAGE,init);
    			
    			stage.frameRate=31;
    			
    			displayRanking();
    			checkSharedObject();
    		}
    		
    		private function checkSharedObject():void
    		{
    			_so=SharedObject.getLocal('MemoryGame');
    			
    			if(_so.data.name==undefined||_so.data.surname==undefined)
    				needToSave();
    			else
    				displayInfo();
    		}
    		
    		private function needToSave():void
    		{
    			trace('no info');
    			ins_mc.start_btn.addEventListener(MouseEvent.MOUSE_DOWN,saveCookie);
    		}
    		
    		private function displayInfo():void
    		{
    			ins_mc.name_txt.text=_so.data.name;
    			ins_mc.surname_txt.text=_so.data.surname;
    			
    			ins_mc.start_btn.addEventListener(MouseEvent.MOUSE_DOWN,startGame);
    		}
    		
    		private function saveCookie(evt:MouseEvent):void
    		{
    			if(evt.currentTarget.parent.name_txt.text!=''&&evt.currentTarget.parent.surname_txt.text!=''&&evt.currentTarget.parent.name_txt.text!=undefined&&evt.currentTarget.parent.surname_txt.text!=undefined)
    			{
    				var flushStatus:String=null;
    				
    				_so.data.name=evt.currentTarget.parent.name_txt.text;
    				_so.data.surname=evt.currentTarget.parent.surname_txt.text;
    				
    				try 
    				{
    					flushStatus=_so.flush(10000);
    				} 
    				catch (error:Error) 
    				{
    					trace('Error...cannot write on disk');
    				}
    				if(flushStatus != null) 
    				{
    					switch(flushStatus)
    					{
    						case SharedObjectFlushStatus.PENDING:
    						trace('Permissions request...\n');
    						_so.addEventListener(NetStatusEvent.NET_STATUS, onFlushStatus);
    						break;
    							
    						case SharedObjectFlushStatus.FLUSHED:
    						var m:MouseEvent;
    						startGame(m);
    						break;
    					}
    				}
    			}
    			else
    			{
    				displayError('Insert name and surname, please');
    			}
    		}
    		
    		private function onFlushStatus(event:NetStatusEvent):void
    		{
    			trace("User closed diaolog window.\n");
    			switch (event.info.code) 
    			{
    				case "SharedObject.Flush.Success":
    				trace("Usere confirmed permission.\n");
    				break;
    				
    				case "SharedObject.Flush.Failed":
    				trace("User denied permission.\n");
    				break;
    			}
    			
    			_so.removeEventListener(NetStatusEvent.NET_STATUS,onFlushStatus);
    		}
    		
    		private function displayError(s:String):void
    		{
    			ins_mc.error_txt.text=s;
    			
    			timer=new Timer(2500,1);
    			timer.addEventListener(TimerEvent.TIMER,hideError);
    			timer.start();
    		}
    		
    		private function hideError(evt:TimerEvent):void
    		{
    			ins_mc.error_txt.text='';
    		}
    		
    		private function displayRanking():void
    		{
    			top_ten=new TopTen(this);
    		}
    		
    		private function startGame(evt:MouseEvent):void
    		{
    			_Name=ins_mc.name_txt.text;
    			_Surname=ins_mc.surname_txt.text;
    			
    			Tweener.addTween(ins_mc,{y:stage.stageHeight+100,time:0.5,transition:"easeOutQuad"});
    			
    			memory=new Memory(this);
    		}
    	}
    }
    Memory.as:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.utils.*;
    	import flash.filters.*;
    	import flash.media.*;
    	import flash.net.*;
    	import caurina.transitions.Tweener;
    	
    	public class Memory
    	{
    		private var colors_array:Array;
    		private var sounds_array:Array;
    		private var global_sequence_array:Array=new Array();
    		private var pieces_array:Array;
    		
    		private var _fla:MovieClip;
    		private var correct:Correct;
    		private var game_over:GameOver;
    		private var updating_mc:mc_updating;
    		private var store_score:StoreScore;
    		
    		private var timer_1:Timer;
    		private var timer_2:Timer;
    		private var timer_3:Timer;
    		
    		private var counter:int=0;
    		private var counter_check:int=0;
    		private var row_count:int=10;
    		
    		public function Memory(fla:MovieClip)
    		{
    			_fla=fla;
    			
    			colors_array=new Array(_fla.holder_mc.red_mc,_fla.holder_mc.green_mc,_fla.holder_mc.yellow_mc,_fla.holder_mc.blue_mc);
    			for(var i:int=0;iMain.last_score)
    				store_score=new StoreScore(_fla);
    			else
    				hideUpdating();
    		}
    		
    		public function hideUpdating():void
    		{
    			_fla.removeChild(updating_mc);
    			updating_mc=null;
    			
    			game_over.play_btn.visible=true;
    			game_over.play_btn.addEventListener(MouseEvent.MOUSE_DOWN,playAgain);
    		}
    		
    		private function playAgain(evt:MouseEvent):void
    		{
    			var request:URLRequest=new URLRequest("javascript:location.reload()");
    			navigateToURL(request,'_parent');
    		}
    	}
    }
    StoreScore.as:
    Code:
    /*
     *************************************
     * Memory Game
     * http://www.FlepStudio.org         
     * © Author: Filippo Lughi           
     * version 1.0                       
     *************************************
     */
    package org.FlepStudio
    {
    	import flash.display.*;
    	import flash.events.*;
    	import flash.net.*;
    	
    	public class StoreScore
    	{
    		private var request:URLRequest=new URLRequest('http://www.flepstudio.org/utilita/MemoryGame/storeData.php');
    		
    		private var _fla:MovieClip;
    		
    		public function StoreScore(fla:MovieClip)
    		{
    			_fla=fla;
    			
    			sendToPHP();
    		}
    		
    		private function sendToPHP():void
    		{
    			var variables:URLVariables=new URLVariables();
    			variables.name=Main._Name;
    			variables.surname=Main._Surname;
    			variables.score=Main._Score;
    			request.method=URLRequestMethod.POST;
    			request.data=variables;
    			var loader:URLLoader=new URLLoader();
    			loader.dataFormat=URLLoaderDataFormat.VARIABLES;
    			addListeners(loader);
    			
    			try 
    			{
    				loader.load(request);
    			} 
    			catch (error:Error) 
    			{
    				trace('Unable to load requested document.');
    			}
    		}
    		
    		private function addListeners(d:IEventDispatcher):void
    		{
    			d.addEventListener(Event.COMPLETE,onComplete);
    		}
    		
    		private function onComplete(e:Event):void
    		{
    			var loader:URLLoader=URLLoader(e.target);
    			var vars:URLVariables=new URLVariables(loader.data);
    			if(vars.answer=="ok")
    			{
    				_fla.memory.hideUpdating();
    			}
    		}
    	}
    }
    storeData.php:
    PHP Code:
    <?php
        
    /*
     *************************************
      Memory Game                  
      http://www.flepstudio.org     
      Author: Filippo Lughi          
      version 1.0                                
     *************************************
     */
     /******** CHANGE YOUR DATABASE SETTING *******/
        
    $dbhost 'localhost'// database host ( usually localhost )
        
    $dbuser 'root'// database username
        
    $dbpass 'root'// database password
        
    $dbname 'db_name'// database name
        
    $mysql mysql_connect($dbhost,$dbuser,$dbpass);
        
    mysql_select_db($dbname);
        
        
    /* VARIABLES FROM FLASH */
        
    $name=$_REQUEST["name"];
        
    $surname=$_REQUEST["surname"];
        
    $score=$_REQUEST["score"];
        
        
    /*INSERT INTO DB*/
        
    $Query "INSERT INTO `".$dbname."`.`memory_game` (`ID`, `name`, `surname`, `score`) VALUES (NULL, \"".$name."\", \"".$surname."\",\"".$score."\");";
        
        
    /* ECHO TO FLASH */
        
    if(mysql_query($Query))
        {
            
    $answer='ok';
            echo 
    "answer=".$answer;
        }
        else
        {
            
    $answer='nope';
            echo 
    "answer=".$answer;
        }
    ?>
    topTen.php:
    PHP Code:
    <?php
        
    /*
     *************************************
      Memory Game                  
      http://www.flepstudio.org     
      Author: Filippo Lughi          
      version 1.0                                
     *************************************
     */
     /******** CHANGE YOUR DATABASE SETTING *******/
        
    $dbhost 'localhost'// database host ( usually localhost )
        
    $dbuser 'root'// database username
        
    $dbpass 'root'// database password
        
    $dbname 'db_name'// database name
        
    $mysql mysql_connect($dbhost,$dbuser,$dbpass);
        
    mysql_select_db($dbname);
        
        
    $Query="SELECT * from memory_game";
        
    $Result=mysql_query$Query );
        
    $Return="<?xml version=".'"1.0"'." encoding=".'"UTF-8"?>'."\n"."<players>";
        
        while(
    $player=mysql_fetch_object($Result))
        {
             
    $Return.="<player><id>".$player->ID."</id><name>".$player->name."</name><surname>".$player->surname."</surname><score>".$player->score."</score></player>"
        }
        
    $Return.="</players>";
        
    mysql_free_result($Result);
        echo (
    $Return);
    ?>

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