Hi :)
I'm not that good to work out of the web, but i think you could try this:
thisFLVfileInstance.scaleX/=2;
thisFLVfileInstance.scaleY/=2;
lemme know
This is a discussion on FullScreen Bugged?? within the Actionscript 3.0 newbies forums, part of the Flash English category; Hi fled, here i got an issue to see if there is a way to work around it, ok im ...
Hi fled, here i got an issue to see if there is a way to work around it, ok im trying to develope an interactive presentation which is going to be distribuite through dvd in which i got plenty video files that was why i asked you before about the cuePoints that's history now, and well the thing is that when i call the command "fscommand("fullScreen", "true"); the interactive starts running and the flv files runs on fullScreen blocking the other swf or movieclip content, i tried setting up the nonscale property of the flv files in the property inspector but it will only mantain the video in a small format, is there a way to avoid an flv file to enter in fullscreen state so the fscommand can works around with out affecting the flv files??? please if you can figure something out i will appriciate it.
"example"
"thisFLVfileInstance.FULL_SCREEN = "deactivated;" lol this is not code actually but i wish it was...
thanks in advance fled....
Hi :)
I'm not that good to work out of the web, but i think you could try this:
thisFLVfileInstance.scaleX/=2;
thisFLVfileInstance.scaleY/=2;
lemme know
I got to acomplish this with the next code:
player.fullScreenTakeOver = false;
then had to manually define on pressing "fullScreen" button to:
player.fullScreenTakeOver = true;
toggling back to false when deactivating.
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